Art Design Life Play

29 The Ungamed Life

I learned the alphabet and how to read when I was three years old with a computer game. I had to match pictures and letters to the angular marks on the stubby rubber keys of the ZX Spectrum 8-bit personal home computer that my father brought home to Yugoslavia from a business trip to London. The little computer used a tape deck and cassette tapes to store data, and an old black-and-white cathode ray TV as a display. I sat on a chair, on two additional cushions, to reach the keyboard properly.

That game, Alphabet (1983) by Widgit Software, and it’s blaring 8-bit win sound whenever I successfully pressed the right letter opened the world to me. Fairytales from China, horror stories from Maine, overconvoluted deconstructivist discourses from France—it all started with a computer game.

But soon the world began to tell me a different story. Games are stupid. Games are childish. Games make you violent. Games are a waste of time.

The older I grew, the more embarrassed I became of my love of games.

In middle school I was chubby and played Dungeons & Dragons, while popular boys played soccer and softball, and went to sailing classes. One day a cruel acquaintance of my mother’s said to me, “Hey, Fatso, bring me some water. You need the exercise.” I knew I needed to “exercise more” from a very early age, and sitting down to play games, I felt guilty.

In high school I single-handedly brought tabletop role-playing games to my home-town. It’s not that hard to start something new, when your town has under 4,000 people and its only five years after the fall of communism. It is hard when people look at you very funny, because … why aren’t you doing something proper? Like a nice traditional card game from the middle ages, or track-and-field, or mushroom-picking in the forest? What’s with these computer games and play-acting games?

Games became something private, a dirty secret.

I wanted to fit in, like almost every young human, and repressed my games into a neatly marked-off box. Together with my writing and my drawing, and other things I love. All went into the box of childish things to set aside, to hopefully gather dust, and disappear.

Was there a fantasy of manliness in there? Of physical culture? I don’t know.

I do know that nobody told me that the things I loved, the writing and the art and the games, were valuable and precious. That those things I loved were empowering: the building blocks of passion, motivation, connection, humanity, and growth. Nobody told me, and for the longest time I didn’t see, that I could and should use what I love as a foundation stone of a good life.

I mean, it sounds so stupidly obvious.

I sorely want to blame someone, some society, for this oversight. For not telling me that being passionate about the things you love is a good thing. That it’s ok to not be cool, suave, and detached.

However, I doubt there’s anywhere I could throw the brick of blame, no guilty glass to shatter.

In the spring of 2010 my father and I got a dog against the wishes of my mother. We named her Tiba II, after our first dog Tiba, back in Dar es Salaam. She was a beautiful, fluffy, terrified, slobbery, 10 kilo puppy. Half Great-dane, half Labrador, she swiftly grew into a big black bitch of 65 kilos. Every day I could, I would go home, take her for walks, and train her.

She really hated the trainings, but she loves us all. I don’t think she has very many years left, but she has taught me one very important thing: she doesn’t care what I like, but she does like our walks very much. And that’s ok.

From her I learned that love is about respecting the other person’s world.

In 2013 I moved to Switzerland for a job that came with a decent paycheck and an abusive boss. Living alone in a new city, in a new country, I had the pleasure to experience loneliness and being alone. I learned how to roll my own cigarettes while looking out at flickering lights of Evian, where the water flows from the taps. That wasn’t so good. I did also learn that I would have a life of my own only if I got off my ass and built it for myself.

Online, I discovered a DIY D&D community of humans of all shapes, largely thanks to a random circle-share by Zak Smith, and then to a great collaboration with Chris Kutalik and the whole Hydra Co-operative. Offline, I built the Golden Goats, our D&D group, with men and women, gamers all, from nearly a dozen different countries and professions.

I re-evaluated myself, the things I do and the things I love.

Frostbitten and Mutilated - written and illustrated by Zak Smith, laid out by me, published by Lamentations of the Flame Princess
Frostbitten and Mutilated – written and illustrated by Zak Smith, laid out by me, published by Lamentations of the Flame Princess

Over the years I had nervously been sidling towards visual art under the guise of graphic design and UX design. I could pretend to reason, method, and above all, seriousness, in the work. The arcane formulas of cyan and magenta and yellow and K, the odd numbers of points and picas, the jargon of kerning and leading, breaks and widows and children.

Design had given me a way to do art, while pretending to be a grownup. You might say that looks ugly, but the kerning was perfect.

In analogue fashion, role-playing games had given me a way to scootch towards telling stories, without the pressure and threat of the blank page, without the pressure of writing publicly. So long as I wrote “game stuff,” it wasn’t really writing, and if I made a terrible turn of phrase, or broke off a story to appease some demon of long ago, that was alright. It was just for my gaming hobby, I could tell myself.

Role-playing games gave me a way to write, while abandoning self-consciousness.

A Jesus could have been born and nailed in the time that’s passed since the spools of magnetically-coated polyester-type plastic film turned and whirled to teach me the alphabet on that old ZX. Time to stop pretending that hiding my love of games makes me better. There are no discontinuities between my identities of man, gamer, husband, artist, son, writer, Slovenian, human.

Did you read this far?


Well, then you’re up for a small challenge. Game your life a bit, and give yourself a new memory. Grab a six-sided die, roll it, and do the following challenge:

  1. The next time you buy yourself a treat, say an ice cream, pick your favorite flavor. Look at it. Think about it. Now put it back and take a flavor you have never tried before. Preferably one you think looks and sounds stupid. Take that and savor it.
  2. The next time you travel somewhere, stop along the way somewhere you’ve never stopped before. Get off the metro, get out of your car, and spend five minutes looking around this place that is usually the middle of nowhere for you.
  3. The next book you read, take a pencil. Change the protagonist’s name and gender every time they appear in the text. Do it for at least half an hour. It’ll be really weird, but hey, you’ll be an author.
  4. Go buy yourself new shoelaces, but when you pick a color, stop. Pick a different color. A really different one. Like hot pink. Wear those shoelaces for a week.
  5. List the genres of music you listen to. Now go here: and pick a genre that has nothing to do with the music you usually listen to. Listen to it for fifteen minutes.
  6. If you do not smoke, go outside in the fresh air, away from any smoker and do yogic deep-breathing exercises (pranayama) for five minutes. Now you know the one secret good thing smokers actually get from their cigarette breaks. The actual cigarettes ruin it, of course. If you do smoke, yeah, well, you already know it’s stupid and unhealthy, so you can just buy a pack of gum.

2 replies on “29 The Ungamed Life”

Dear Luka,

this is one of the most sincere, beautiful posts I’ve read for a long, long time. Despite being born in germany (North-Rhine Westfalia, a pretty much civilized region) I can relate with your experiences as a kid – I had pretty much the same. Sometimes I even tried to sneak into the house of my best friend (also gamer), just to make sure his neighbor, a cool-early-teen-alcohol-consuming-asshole, whom I totally wanted to impress somehow, didn’t see me playing with another geek. This whole shaming for what you are, for what you think, for the decisions you (often painfully) make is seemingly a big thing for me (and probably many gamers). I have this feeling even now, nearing the completion of my 38th year on earth. When I am asked, what I’ll do next weekend and I say “gaming” most people go by “ah, video games!” or, even worse “Fifa18?” and I go “yeah, something like that”, just to escape this feeling of awkwardness deep in my heart.

The really funny thing is – I had the above “gaming-conversation” twice in the last six months and answered “role-playing games”- both times, my counterpart said “Ah, DnD/Shadowrun? I used to play this as a teen! I totally would like to do it again!”.

I guess there’s a lesson to be learned, I am just not sure I will be able to internalize it.


p.s.: I did roll a six this time. I won’t tell you what I’ll do next, but at least I am sitting outside, fresh air around my head…


thank you for the kind comment, and I am happy to hear it felt meaningful to you! As for internalizing lessons: don’t worry, there’s a lifetime, and always new ones to internalize. 🙂


PS – enjoy the fresh air!

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