Ighn’y Hormkvst smiled coldly as they surveyed the ruin of Ifth Takwarda. The last city state of the akhpaeen lay before them, tumbled by his cannon golems, the a’kopst-ravn’een, those who bring the fire of purification. Thousands. Hundreds of thousands called them the abomination, the scourge of civilization, the ti’vrekk-kopta. But there was nothing to do for it, the deathless eunuch thought. They had given their heart and half their soul to the Vraghkosonos’eei, the sickles of sentience and destiny, to see the unfolding of the Given World, I’atadamana, and seen that only with a great purging would they avoid the relentless horror of the Sky Judge, tha’matagutka.
—excerpt from the Book of Silken Dreams, 10:25, “The Birth of Reason”
This paragraph is absolutely atrocious. I wrote it, I should know.
I was poisoned at an early age by the Lord of the Rings. Where the hobbit was whimsical and short on the invented languages, by the Lord of the Rings Tolkien had dived deep into the poisoned chalice of invented languages and filled up the appendices with hundreds of pages and thousands of words of gibberish.
Oh, sure, elven has a grammar and a script and some folks might call that beautiful.
But it had a pernicious effect—it taught the world, the English-speaking world, that a proper fantasy has to be full of unpronounceable, odd, alien words. That creativity is enhanced by nonsense. That magic rests in inventing jargon and words that hide away the glorious truth of the tale.
Ok, gatekeeping with jargon is nothing new, of course.
But still, the aftereffects are still with us in the reams of atrocious fantasy literature, the moldering piles of half-playable rpg manuals, the cringe-worthy computer games.
It’s also why Rushdie and Garcia Marquez and Murakami get away with the label magical realism rather than the more honest moniker: fantasy.
For the longest time I was convinced that fantasy and science fantasy and science fiction—speculative fiction, if you will—rested in realms of imaginary words, from Westerosi to Shannara, where the kwisatz eats the ilithids, lightly floured and deep fried. Mon calamari, mes amis.
It was sometime in the early zeroes, when I started translating dungeons and dragons games more casually into Slovenian that I realized the power of common words—since we played in Slovenian. Calling a troll an ajd imbues it with mystique and fairy tale power in a single syllable: giant, ancestor, strength, dim-wit. Calling Minas Ithil the Stolp vzhajajočega meseca invokes, without effort, dark dreads, melodramatic horror, wolves and spiders in the night, and the menace of the Turk.
When I started writing in English again I realized that this language is rather unique in that it is a pidgin child of romance and germanic, with the roots of words lost. In many other language the names of most people and places carry their meanings on their sleeves.
- Namsan – South Mountain.
- Maribor – Diligence and Battle.
- Vladimir – Ruler of the World
- Boniface – Sweet Cheeks
- Huscarl – House Man
- Ukrajina – On The Borderland
- Novo mesto – New Town
- Oxford – Ox Ford
And if they don’t advertise their meaning so openly, once you speak a few other languages, you can tell that all those languages are doing the same thing: the majority of names are thoroughly clearly descriptive.
The only reason you might think foreign names are quaint and exotic, or fantastical and mysterious, is if your own language were the language of empire and hegemony, the lingua franca of the world, the common of your campaign, and you never needed to even imagine learning Chinese or Dwarven or Elven or French.
But within each of those languages, names are descriptive—some might say boringly descriptive—for the simple reason: they are what they say they are. Cambridge is called the Bridge on the River Cam because, well, it kind of is, and if you’re walking or driving and want to cross the river Cam, it’s good to know that yes, this is the bridge across the river. A can of peeled tomatoes is called a can of peeled tomatoes because labelling it lattina di pomodori pelati wouldn’t make it sell all that well in an English-language supermarket.
Now, in an English fantasy novel, sure, you can get away with a few names in Italian or Russian to give it a hint of je-ne-sais-quoi, perhaps a slight frisson of exoticism, a patina of русский мир. I think it’s unnecessary and lazy at best, and stinks of applying eau-du-cologne to a Kölsch at worst.
But in a tabletop role-playing game? Oh, I have no tolerance for your fancy exotic made-up names there.
This struck me repeatedly as I was writing the Ultraviolet Grasslands and Witchburner. A small succubus murmur tempting me to throw in one more Sarud od’Thaibu or just one more Vistayreon that I had to quell at every step. I think I failed often, but not as often as I could have.
Every made-up word in a role-playing game is one more word that your players are going to forget and mangle. In a social activity that is so dependent on memory and shared cognitive space, adding mental load in the form of half-pronounceable made-up names is almost a sin—do you want your players to remember the wizard with the curly horns? Don’t call the wizard Zargothrax, call the wizard Tim and make him funny.
They’re going to call him “The Guy With The Curly Horns” anyway (I know I would if I was playing).
So, in light of that, I present my utterly pompous three name maxims.
- Make the name understandable. Mountain of the Purple Petal Dragon is better than Mount Porphyrolaminaedraconii.
- Make the name immediately evocative. Mount Doom is a lot better than Mount Greyrock for a place of, well, doom.
- Name characters for what they do. The Baker will be better remembered than Mister Ivan Breadbasket.
Now, I hope you’ll join me in making fantasy easier to read for all of us.
After all, you don’t want to be that one person who tells others about the proper way to pronounce proper Elven names in a fantasy game, do you?
If you want to see some of the things I’ve written and illustrated up close, do check them out at the WizardThiefFighter patreon: https://www.patreon.com/wizardthieffighter or on the upcoming release, What Ho! Frog Demons, from Hydra Cooperative: https://www.drivethrurpg.com/browse/pub/7124/Hydra-Cooperative